Dec 30, 2010

black and white

These are some projects from my 2D design class. When doing them they felt like a waste of time, but I knew they'll come to value at some point in my life so I've had to force myself to finish them.

Kat from Halo Reach. The idea in this project was to play with line thickness. I chose Kat from Halo Reach, at the time the assignment was assigned (*ahem) the game was released and I played it, a lot.

The line was from this picture. It's from a Gamepro - Us article, can't remember what issue it was cause I don't even read them; I get them from the mailbox and carry them trait to the trash. I used to work for Game Stop, but I lost the job because I horrible with people and too moral to lie. They would hold up some generic shovel ware game and ask, "Is this game good?" I'd hold back the rage and give them a little speech about what "Good" is. After recommending a game that I believe has more to offer, they would just shrug and buy the piece of trash and leave with a smile thinking they just bought the perfect gift for their 13 year old son.

Line project.

Demonstrate space.

This is the left half of my final 2D design class. On this side I was playing with the idea of the digital world clashes with dreams. Just try and imagine the kinds of sounds and smells you'd experience if you found yourself in such a place.

The right half I attempted to make it more organic, refraining for edges and straight lines, hypnotic colors and shapes. In future projects I want to plan out my color pallets. Here in these designs I just used whatever color I liked. Fumes aside I'm glad I had enough Sharpies to get me through the assignment.

Here is the final composition brought to you by tape. I'm happy how the eye on the right panel looks when seen from a distance.

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